hi, I have a very urgent problem and obviously missunderstood the article about morph targets in the UDK documentation.
I am using UDK as a renderengine for an animation created in maya
I animated a blanket by interpolating from one blendshape to another (about 40 in total). After reading this:
http://udn.epicgames.com/Three/FBXMorphTargetPipeline.html
I thought it should be possible to export and import the animation maybe by also baking keyframes on every frame on the blendshape node but I just discovered I might be wrong.
I have to hand this in next wednesday and am pretty stressed right now. is there a way to get this over to UDK?? any? maybe with geometry cache or sth like that? ... help.
thanks a lot
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