I'd say to get a bit more contrast try dimming your main lighting or perhaps fiddling with the color being emitted (maybe to a cooler orange) Then adding a low, dim light of a contrasting color. Something like a light blue-violet around the fungus. I haven't been in unreal in awhile but if I remember correctly in world…
I'm using UE4s' volumetric height fog. It's been painful to get the light like it is now because of the shape of the lamp. Point lights above the lampposts would light up the top of the lampposts badly. Another thing I tried was using the emissives as static lighting but that gave all sort of errors (it's a low quality…
For the benefit of our European friends: The point of Light Beer is two-fold. Firstly it is watery and light on calories so you can drink them about twice as fast as normal beer. So, if it is your goal to get drunk on beer, as it often is for Americans, light beer is your best bet. The second benefit of light beer is that…
The Best New Indie Games From GDC 2025 There are some really nice novel, fresh mechanics and narratives going on so I thought I would share. https://www.youtube.com/watch?app=desktop&v=_B1uhwuZC38 00:00 Intro
00:55 Gunboat God
01:50 Yooka-Replaylee
02:29 Iron Hive
03:17 Burning Sword Deathsun
04:00 Missile Command…
Maybe I have been up for too long, I have a scene set up. 3 lights, and I use the environment light slightly turned up to light the remaining areas, and I have reflective armor on my character so I want to see the shinniness. What I want is teh character to turn and the Lights and the environment to be tied to the camera,…
Looking good The lighting is alittle weak to me. I would say to unify the lighting color palette alittle better. Have the greens from both ends of the hallway connect by another strip of green lights in the middle to help lead the eye to points of interest. In this case the doors, and then the path to the doors. I think…
Yes I did. It did remove the static lighting, but for some reason the time it takes to build the lighting still increased. For my current scene, it takes 2 mins and 30 seconds to build the lighting. When I add a landscape with "fill world" pressed and "static shadow" off, the time increases to 8 mins and 30 seconds. As a…
Water can be treated very similar to glass, since they are both reflective and transparent. It's possible to use a small point light in your water to give it light reflecting effect. The colors depending on what the water is in, such as yellow/white if the fountain is white, but light blue/aqua color can add a lot to you…
Hello all, I posted a long time ago and just generally a watcher(seems to be the saying around here) but I have something to post this time. Images might be dark for some people so I tried to bump up the lighting a bit, this was a school assignment. I had a bit of concept but it evolved from a swamp type guy to what you…