Hi, currently in my free time i'm working on game character for Artstation Challenge. I choose concept from Othon Nikolaidis. Check his work here:Link I have not sculpt highpoly for a long time, so it big challenge for me. I'm currently working on anatomy and creating accessories. The main purpose is for me to learn how to…
So I've been wondering what people might consider the best process of developing a character. I've seen a few different ways people ago about doing this: -Making a detailed, highpoly base mesh in a 3D Modeling program that is then exported to ZBrush/Mudbox for sculpting. Then the high poly is retopologized for use as the…
****UPDATE**** Ok guys welcome to my new WIP thread. The Space Opera Princess!!! I recently made a thread looking for feedback for my portfolio here on PC and I got some excellent feedback which I am now putting to good use (you can check out the thread here). So I’ve been combing the Internet and my stack of Imagines FX’s…
Hi all, it's been a while since I last posted anything here, have been working on a character on and off again for the past couple of weeks whenever i can find the free time outside of work. Thought I'd post a quick zbrush screen here of the progress made so far to see if anyone has any suggestions etc He's a native…
Hello, My name is Matt Curtis and I am a 3D artist specializing in characters and high-quality assets. I have experience creating both game-ready and high-poly models, as well as PBR and stylized texturing, and am familiar with common industry workflows. I pride myself on attention to detail and client communication, and…
Hi Polycount! Im 21 and I dont want to work for another day in my life. Today marks one year since I unofficially started to teach myself game art production and I am very proud to present my first finished realtime character. LATEST: The latter is an old render in Zbrush with placeholder hair and skirt. I have spent…
Hello, I’m BlakeSmith, a professional VRChat avatar creator with over three years of experience in designing and developing high-quality custom avatars. Turnaround time typically ranges from a few days to several weeks, depending on the complexity of the project. I prioritize clear and consistent communication throughout…
I'm currently casually taking part in a competition over at cgtalk. The challange is to take an known character or type of character and to reverse/change it. So for example cheerful darth vader, Mrs Mumra, medievil master chief or a futuristic medievil knight. I'm going with a modern cyborg take on a 17th Century Plague…
Hello there! My name is Pau and I'm a character artist with +4 years of experience working for AAA games.Right now I'm looking for some freelance work. If you're interested in working with me, let me know! :) Some of the projects I've worked for are Call of Duty WWII, Call of Duty: Black Ops 4 and Vigor. The other projects…
Cool start. Anime characters tend to have pointier features, even when they have a little weight on them. I'd work on the chin, nose and jawline to reflect that a little more. Anime Eyes tend to be much larger as well and more angular. Even if this is a more Caucasian character, anime tends to show them with sharper points…