As something of an antidote to the current culture of nerdily nitpicking bits of style and logic in games and films and whatever, here's one in which to vent on decisions taken in the game development process that just seem totally alien to a reasonably normal human who's bought the thing to play. Not bugs and fuckups that…
Hello everyone! After finishing college, I decided to try and get a few passion projects into my portfolio and realized I needed more environments in my portfolio. One of the environments I wanted to do was some sort of bar/club in Vegas. Then I remembered my trip to Las Vegas 6 years ago for my good friend's birthday and…
I'm currently working on a project that will hopefully help toward my portfolio! I'm working on a discipline I want to go into - Character art, and a discipline that I struggle with - Environment art. The fable game series inspired me to pursue this direction of career path, it was the reason I went to university and the…
The model comes very close to the real thing although its an older version (pre 2017 gen 2). The materials are a bit confusing since the upper receiver and the cheek rest share the same material. Also the wear and tear is a bit too much i think. One small mistake is that you made the holding pins for the lower receiver the…
Real world reproductions are a waste of energy anyway. Look at the shit storm from this, when it's a minuscule number of gamers would even recognize the Manchester Cathedral, much less know if it's accurate or not. I've been in the London Underground and am familiar with the signage and things like that. Would I know if…
Been a lil while since my last post, but finally got some time to finish the grip, will bake out the normal tonight. Then get that onto the model for tests tomorrow. I know it is a strange design but I wanted to create a pretty good replica of what was on the grip in the reference above. Let me know what you think. My…
Lady Death Fanart Collectible: Part 4 More clothes Hi there! it’s me, Rob Zepeda.In this entry I’ll show you some of the process of creation for the boots and cape. Here are my main references. I tried a different approach with this pieces by not starting them from scratch. Years ago I used and had some fun with DAZ 3D so…
Certainly. I have been trying to research the other side of the labor argument. Particularly politicaly organised union-busting industry practices and anti-labor propaganda which might actually issue valid concerns. One particular issue, "Right to Work laws". Where if you are not lucky enough to be employed in one of the…
Absolutely, thanks for replying @pior. I am (naively) candid and unassuming in my approach - you are astute! I am currently working with Grimstroke & I'm hoping to design particle effects / equipment. Working within budget (and rigging (yikes) ) constraints is challenging; I have to brush off my 3D tooling yet! I am mostly…