No, not more detail...less in fact. I meant just get the basic form and silhouette in first. By the looks of it, you might be using a higher dynamesh resolution than you really need (that beveled faceting being a tell) I'm a big proponent of working from low to high and stepping up progressively only when you need to, and…
I'll just drop my few cents on how piracy actually works. I used to pirate pretty heavily in my younger days, something I've mostly moved away from now when I have a steady income. (I'll confess to downloading episodes of certain TV-series from time to time, and games that I have already pre-ordered and paid for, which for…
Hey guys, I wanted to share a model Im in the process of making and hopefully get some feedback and advice. Here is the concept I found of a Red Riding Hood style character: Here is my progress so far. I would love some advice for this, especially for the face which is giving me a problem. Im not exactly sure what to do…
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…
I have a mesh I want to build upon in Mudbox 2011 and many of the sides are identical. I've tried using Mirror tangent but it doesn't seem to cooperate. Always giving me an error. I may be using it wrong. I'm still new to the software so bare with me if the answer is an easy one. Ha ha! When it asks to select faces that…
I started working at a replica of Astoras Straight Sword from Dark Souls I'm currently sculpting further details to my sub-D mesh in Mudbox ang got kinda stuck with sculpting the small portrait emblem embedded into the crossguard this is the first time I tried to sculpt a human face from a nearly flat surface (it's a…
This was a fun 2 day exercise to build up my stylized portion of my portfolio. Would love to hear feedback on how I could make improvements for my next project. Cheers. Blocking out shapes and defining flow of planes. Sculpting finer detail and adding armor. Armor was built from low poly with subdivision levels so no…
Pior, I can understand the pain you're having with with the Maya viewport. I have a similar issue with Silo and how it handles the whole xray mode. I find it extremely confusing to make sense of the overlapping mess that the Silo viewport gives you sometimes. Giving each object unique colours helps slightly but is still…
For a first or second try, its a good start. I have some time to kill and a new keyboard so that means monster verbose posts while I break it in! If you read all of this I applaud you, if you learn something and aren't in a comma by the end then mission accomplished. This is also an impromptu guide for newbie female…
I use this a lot on a daily basis,and found that sometimes it snaps back if the face "tension" is too high. shooting an edge on the face in question will solve this,also moving it by tiny amounts sometimes does the trick(ie move the edge/vert in small increments to get to your destination).Like 54Strat said,sometimes…