Oh, good catch there. Thanks for pointing it :) In fact it was the Lionhead team that made the secondary harmonics real time GI solution and Epic interlaced that to their engine builds. Wait there was a blog about it. Oh here: http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/ That is…
I think artists like Josh could offer a lot to students/schools. They could at minimum work in the capacity of at least advising to help guide course structure. They are well known, respected, successful and talented. One other I thought I have and I think Ubisoft might be doing this already is to have studios like Epic or…
major fail on epics part if you guys ask me ... i am the one that opened that thread on the epic boards btw you can try setting the texture group to something that allows for higher texture i always used skybox for my environment stuff because sky boxes are kind of environment graphics i figured this will not cause any…
Hi, I was recommended by Eric Chadwick to post my weapon again because I'm determined to finish it but I'm stuck where I am. High poly is completed. Low poly is completed. I have unwrapped the low poly to the best of my ability and tried to pack it. Things I haven't been able to figure out / wrap my head around is: 1.…
Hello! The Position We are developing a turn-based strategy game (a la Final Fantasy Tactics) via the XNA/C# platform for the Xbox360/PC. We have completed the Level Editor, and now are moving forward into large-scale character/item model/texture creation. Currently, monetary compensation is unavailable, but once the game…
Hey Polycount, it's been forever since I've posted any art so I thought I'd create a thread for my current personal project. I've been tinkering with it here and there in my free time after work but I'd like to start putting some more focus on it. Any feedback, critique or suggestions are greatly appreciated! The scene is…
you can create a blend mask at the first spine joint so that everything below it is ignored Blend Masks and Blend Profiles in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com) alternatively you can also edit the animation in your 3d program to remove the stand up portion as well