Hi, I'm a student digital arts and animation and I'm trying to create a nice animation piece for my reel. I've done most of the blocking and some of the detailing right now, but it just feels really boring and flat. Any critiques or tips on how to make it more alive/ fun to watch or just better are really appreciated!…
Hi guys, I have two characters that I'm needing to animate for a short 1 - 1:30min film. The environment all stays the same. I'm just wondering if it would be easier to animate them both in separate files and then import one into the other? How do I go about importing and exporting fully rigged, animated characters between…
Hi i just want know the easiet way to rig a flamingo. It's actually my first time rigging animals and would like to know if there are any plugins or 3rd party software that i can use. thank you.
if I'm correct nanite supports animated geo through shader (like foliage), and it really is a strong solution to render cinematic-heavy scenes in realtime. Maybe you could overdrive it if you're after renderings for feature films, fps are probably much, much less limiting than for a game
My name is Fernando Carmo and i am available for payed projects involving character animation or modelling assets https://carmostudio.wixsite.com/carmoanimation/animation i also do illustrations and character design feel free to ask any questions thanks FC
Spent last weekend developing the sprites, then animated couple of days ago. Animations are easy once the sprites are developed. This was done in something like 5 minutes.
Hello, I am trying to figure out how much an artist or freelancer would cost and what the best way is to get what I need. I need a certain amount of models and assets, which should also be animated. In detail, I need two environment packs with fitting enemies, assets etc. These should be created exclusively for my game…
When animating the character through the scene instead of doing an in place walk cycle it helps to have IK on the feet so you can lock the feet in world space and keep it from slipping around as you move the root node/COG. Various rigs do this in different ways normally there is some kind of pivot placement you can also…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Your game animation video shows a lot of popping in certain parts of the animation, and in general the run cycle lacks weight (its like hes trying to run underwater). Having your animations running in-engine is good, but you should really have a video that's dedicated to showing just the individual animation cycles.