current progress :- - Dialog system - Misson system - NPC creator / event creator -Status System - Player Skill System - Inventory System - Item Creater - Shop System - Save System -Hospital system -level system - battle system - travel system - Trade system have been working in progress and most of them are finished but…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
To me, AAA / AAAA is primarily a marker of budget and production scale, not a guarantee of quality or depth. Skull and Bones feels more like an example of how a long, complex production combined with live-service constraints can erode systemic depth, even when a significant amount of resources has been invested.
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
MMA10 Out of memory - Please re-boot your system RMN20 Windows Vista: Need to have Service Pack 1 or higher to proceed. RMN30 Windows XP 64 / Server 2003: Need to have Service Pack 2 or higher to proceed. RMN40 Windows XP: Need to have Service Pack 3 or higher to proceed. DD3D50 D3D Error - DirectX 9 video card required…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
My backup system requires a good amount of hard drive space, but it is very redundant and recoverable, which is my main goal. I've had my system crash multiple times and in multiple ways, and with this system I've been able to get up and running within hours with no loss of data. I use Acronis True Image to create system…
see, your issue is settling for AAA grass. What you want is to shoot for AAAA or even AAAAA grass, and land on AAA. Have you tried tutorials? Grass isn't just planes. The kind of grass you want is a multilayered terrain system with masks, procedural materials, and shaders. It's a lot of different systems meshing together…