When doing an animation, especially one shooting for realism, I think it's always a good idea to use reference. If used right your end result will look better and be more accurate. I'm not too sure because I'm not much of a pigeon watcher, but I think your bird is behaving a bit too nimbly and energetic for a pigeon. The…
You might remember my post about non realistic rendering techniques on the old forum. It is a pity that it got lost, but here is some other stuff I found and would like to share: http://www.scene.org/file.php?file=/part...ip&fileinfo This as an absolutly amazing realtime rendered demo, download now And this another guy…
Well, realism is about tiny details. I would get some references of a door on a brick wall then think about logic. Doors are planed before the construction, so there's no reason they cut brick rows in the middle of nowhere. It's a full brick or half a brick (which is the side in reality). The offset should be recaught…
Hi Polycount my name is Prince Mahlangu and i am a concept artist form Johannesburg and i am currently looking for opportunities to work on games mainly Hyper realistic looking games. I don't mind relocating if necessary. My portfolio link : https://mahlangu.artstation.com/projects contact : bongani.mahlangu.art@gmail.com…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
Hey guys, I'm trying to create a realistic look planet in zbrush, but for some reason when I use surface noise and import my alpha texture in zbrush, the tiling is not perfect even though I UV it in zbrush using UV master and it looks pretty clean, but again I don't know why the tiling thing when using surface noise is not…
I've just graduated a course in animation and VFX but I feel I didn't get enough classes on texturing to call myself a decent 3D artist. I'd love to improve on realistic skin texturing but can't find a lot of good free tutorials online, could you recommend me some tutorials/online courses? I am looking for more information…
You are going too early to the detailing stage. Come back and adjust the overall proportions. Try to do it firstly on the character and then you model the clothes over it as separated mesh as Oniram said A good tip is reduce the mesh subdivision, thus you won´t be able to work on details. Once this is a realistic…
Seeking artist(s) to commission multiple individual 2D & 3D projects. Including concept art, character art, animation, and texturing, 3d models for printing and game ready. Looking for hyper realism and expertise in sculpting human anatomy and fashion in multiple styles. Some projects will be preferred to be compatible…