I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
check out this new set and give your opinion, if you like it dont forget to give it a thumbs up ;) set http://steamcommunity.com/sharedfiles/filedetails/?id=174695560 armlet http://steamcommunity.com/sharedfiles/filedetails/?id=174682650 armor http://steamcommunity.com/sharedfiles/filedetails/?id=174673381 belt…
I'm a 3D character artist by trade, and getting useful feedback on in-progress work has always been harder than it should be. You post a render and it's either "looks sweet" or silence. This forum is one of the few places I've ever gotten real crits, which is part of why I'm posting here. So I built a tool to fix it. The…
2x playback speed Hey all. Started this over xmas break as an experiment and just kept poking at it.. The original question was how far I could get on top of open-source libraries -- there's a good number of them out there to build on. It's getting close to the point where I can actually use it to make stuff..!? I'm…
Working on a low-poly 2.5D puzzle-platformer about collecting star fragments 🌟You play as a small hedgehog/girl exploring memory-like levels to collect stars for a lost childhood friend.Mixing platforming + environmental puzzles + simple magnet mechanics.Would love feedback on the concept or gameplay ideas! Youtube video…
I could be doing this wrong, but when I turn on/off my material id's with my fill layer some of the id's won't turn on or off. I thought it might be related to the color of the mat id that substance uses. So I changed the colors to match the ones of my id mask and everything's ok. Is there a quicker way around this so that…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
I worked on a helmet model and found problem to use material preset in case when model had been updated. When I apply saved material preset to updated model it looses some material mask. My initial model looked like this: Then I had to remove a part from the top of the helmet. So, I saved the material preset in Quixel…