Happy #PortfolioDay ! Hey, I’m Pablo García, a 3D Environment and Prop Artist based in Mexico, currently looking for new job opportunities. I have experience with AAA workflows, software #Maya #3dsMax #SubstancePainter #Unreal #substancedesigner #marmoset ✉️ contact: pablo.gameart@gmail.com #Artstation…
I had started building a series of low-poly / flat-shaded game-ready assets and after years of them just sitting there in the asset stores, decided to make my own game out of them. This is a scene from Crown of Kings using Almighty Assets low-poly 3d models and props.…
^ ^ It's Marcellus Wallas's soul. In one of the African mythologies, when you make a deal with the devil, he extracts your soul from the back of your neck (hence the band aid Wallas had there). The thing I'd likely want most is a bar of soap from Fight Club: Movie props? hmmm, might not be as adventurous as some of the…
Weapons/Prop Artist About Skymoons Skymoons
Interactive Entertainment are an immensely successful mobile game company based
in Chengdu, China, who have recently begun their expansion into western markets
via the opening of Skymoons Edinburgh, an ambitious new studio in the capital
of Scotland. Skymoons Edinburgh are…
Hi polycounters :smiley: Recently, I join the Artstation Challenge(Prop Art). I go with the excellent concept by Becca Hallstedt. I love the color and the personality of this piece. Here is her concept and the three props I chose: You could find my entry here, I will also post my working in progress on this thread as well:…
hey guys , I'm building my first character, with props,belts, armor and i m having problem thinking the right workflow. In my mind right now is a total mess. So...i've created the high poly for zbrush sculpt (2 pictures attached ) and I'm wondering how do i create the low poly for all the props. The only way in my head is…
Hi, this doesn't have to be air conditioner it can be all kind of hard surface prop models, this is just as an example of course so lets stick with air conditioner. So, i would like to know what is the best way to approach game ready props modeling? how to start? 1. should i do subd modeling or just low poly then texture…