I wouldn't even make a distinction. keyboard or paintbrush it doesn't matter - if you're coding to bring your vision to life its just as much a part of your art as the triangles or pixels. Vermeer put together intricate devices to implement his ideas, its the same with coding. You're an artist, beyond that its all tools…
On the underarm to shoulder flow... it's currently as in red (more of a upper bicep to shoulder) but I'm wondering if it would be much better if modified so it flowed more like the blue path? There seems to be examples of both kinds of flow. I repeat... what a crazy balance of polycount to getting deformation right!?! It's…
just saw it. camera was messy, transformations were too fast, and i didn't feel connected to the bots. I just knew a few names so..... that's it! where were the emotions i was supposed to feel when the bumblebee was hurt etc. etc. oh, and ur willing to cast an indian in a call centre [one phone call and it happens to be an…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
Heya peeps, Decided to start a new thread where I can dump my stuff in, hit and quit it as they say for my old one. Anyhow...cheers ============== March-16-2012 Created a specular term with Schlick's Fresnel. Implemented a Lerp which blends between a standard Blinn and Aniso setup. Aniso Tanget is controlled both by the…
Try to use slope blur node to fake edge erosion and height/ slope variations in a copy of bricks generator to make color variations . Or flood fill node.
Yes like Joopson said, you just overlay your Exported U.v.'s over the textures in say Krita or "photohop". In max there is an option when exporting wireframe "u.v.'s" , you can take away the inner lines of the wireframes and keep the outter wireframes. Do not have 3dsmax in front of me nor on this p.c. but its selection…
Yep, thanks for the pointers, but I'm well aware of Maya's default methods to create curves. However, my initial point was that there doesn't seem to be any way to attach an EP or CP Curve object to the Insert Edge Loop method. It appears that the only way to add a curve is through the Attribute Editor, using the Profile…
Tiles . Yes, I use it from time to time. Managed to recreate most of meaningful SD nodes there like Slope blur with its unlimited loops option . I love its "image bombers" . So much easier to use than Substance splatters. And it's free of that terrible SD limitation of redoing everything after changing form factor . You…
Hey! I'm a just beginning to try my hand at shader writing for Unity. Prior to this I have had no training in coding or the like so this has been a steep learning curve for me. And surprise! I am already running into issues. I am following this tutorial, which shows how to write a basic lambert shader from scratch.…