I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
I did a simple looping animation, but when I go to post infinity > cycle, not all the cycles turn out smooth. I'm just not sure what is causing the occasional blip in the cycle. I've attached a screenshot because I'm not quite sure how to explain it.
Filter forge has a cool Loop node that allows to make a "Slope blur" doing it not only 32 layers/samples/iterations max but whatever you want with just one node , not a stairs you have to make manually? Do somebody know a way to recreate this ?
Found this again today, featuring some of the old crowd, and a bit of what Polycount used to look like, back in 2002 when we were all trying to figure out how to make normal maps https://ericchadwick.com/examples/files/polycount_2002_messageboard.html
Hi Guys I would like to know if there is any way to insert loops or edges into an already baked mesh without creating artifacts or drastic changes in normal? Thx!!! BugSeeker.
There is no straightforward looping in designer. Its disabled so that idiot users don't provoke infinite loops and explode their GPU. You have three options. Work out a way to reduce the node count - pack 2-4 iterations into a node and repeat that. You can quickly reach 32 like that Or Use automation toolkit to generate…
Hey, Polycount virgin here. Would just like feedback on my loops. I am pretty sure that the distribution of my polygons is too much based upon my perception of the body-shapes, and should be more evenly distributed. Also, I assume the slight spiraling I have from the torso side to the front of the legs is BAD, right?…
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