Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Max 2011 - Graphite tools - Step Loop. When using step loop on a vertical loop of edges, it selects a different edge to the end edge. It works fine on a horizontal loop. Is it possible to fix this?
https://youtu.be/hh9fm17OgFQ looking for some critiques :) will appreciate any tips or advice syncsketch link to front/side/perspective views :https://www.syncsketch.com/sketch/134097ab949d/
Hi! Here is the last model, a handpainted practice to enhance my skills.The model was provided by VSquad School. Take a look in Artstation and if you can give me a like i'll be grateful. Thanks!#art #3Dart #GameArt #Gamedev #gameart #stylized #3DArtist #Handpaint #3dprops https://www.artstation.com/artwork/Nq9k5d
Hi everyone, I’m currently working on a 3D model for a class and I’ve run into some confusing normal map issues. I’m baking in Marmoset Toolbag 5 and texturing in Substance Painter, with Unreal Engine 5 as the target engine. The Issue:
When I import my Marmoset-baked normal maps into Unreal, they look perfect (DirectX…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Hi folks, So I have a character with a looping idle animation within Maya, but in Marmoset is doesn't loop. It does only seem to loop when i enlarge the timeline length with a big proportion, but the problem is that it will reach the end of the timeline anyway and from that point on wont combine with the beginning, so…
Hi everyone though I share that I'm currently on the look out I'm open and on the hunt for some work!looking for any Freelance, contract, remote and or part time roles.Hard Surface - Modelling/ Film or Game, 3d Modelling Low-High,and or Concept Design.Please don't hesitate to get in touch and or shoot me a dm on…
I hope there's some sort of interesting visual graphics feature by the time it releases, although it's probably just going to be DirectX DXR2 support/integration. Personally I don't mind if the number goes up with every console generation, but it's looking very incremental.