Hey, I wanted to add some asymmetry to my base mesh as I'm finished with the xgen guide/hair on its scalps. Was wondering what would be the best way to move the xgen scalp geometry/guides into the position of newly changed base mesh? :)
Hello, The hair on my model doesn't behave at is should after applying a clumping modifier based on guides. I have a region mask to split the left and right sides of the head, but some hairs clump on both sides of the hair at once, and then clip through the head to meet at the middle. You can see in the image that the…
Roshi XGEN hair This is a personal project on a Realistic version of Master Roshi, Also a personal study on facial hair and XGEN hair process in Maya. I hope you like it. Next step is to fully realize it the piece with skin shader and lighting, stay tuned! Modeled in Zbrush. Hair done in XGEN maya with Arnold shader.…
As shown in the image, how would you prevent xgen from penetrating the hat? I tried it with the modifier "collision" + "hat.abc", but that didn't worked out as we can see.
those feathers for the cinematic bird are done in maya with xgen... here is a tutorial how it could work... https://www.pluralsight.com/courses/pegasus-xgen-maya-1510
Hello. This is my first time trying out xgen and rendering hair in Unreal. I've been following some online tutorials and I've encounted this problem which I am not sure how to tackle. I've exported the xgen hair into an Alembic file, and imported it into Unreal. However the result in Unreal is visually missing a lot of the…