spend more time establishing primary forms. The proportions seem to be off; try making the head smaller and the shoulders broader. Don't render the face, the darkness inside the visor of the concept is intentional. Not all edges are rolled; you can remove the rolled edges in the breathing holes and the edges of the cheek…
Since everyone is giving critique I figured I'd try my hand at it. @Javrgrimr Thanks for the critique, I adjusted the size of her hair. It was definitely too tall for her head. Your demon is coming along quite nicely. The hands are the only area that jumped out to me as feeling a bit incomplete. The knuckle area has way…
:o nice work around... why can't they make things easy man? does this work for, say, if i were to export the mesh, add some armour to it, and then i wanted to import the armour into my existing tool that already has lots of layers etc? i can just go "insert mesh" with the new armour object?