Running Maya 2019. What is a good method for having a control object attach to a deformer, so when you move the deformer by way ofthe control object , they will both snap back to the dag pose when zeroed out. I'm unable to parent the deformer(non-linear Bend) to the control object, because there is already a translate Z…
Thanks! Unfortunately I can confirm that the [sharp] layer does NOT match DDO's own result when reloaded as an input map. Nor with quality curvature enabled or disabled. I noticed that the [sharp] layer from DDO however closely matches the curvature result from NDO. Which leads me to think that DDO uses the same method to…
I hope someone is able to point me in the right direction with this as i feel like i have exhausted every option i can think of besides doing a clean windows install. This issue suddenly started with the 2.2 version using Photoshop CC2015. I tried updating first after uninstalling them, and upgrading to the latest version…
**It seems like the problem was the project created a 8bit file and the export was set to 16bit. No error message and the export says it was successful with the process below. Hello, I have been trying to export .tga files for UE4 with no luck. Every time I export Quixel stops at 30% and opens Photoshop save as in the…
Has anyone seen the Hair menu in Maya 2012? It's strangely absent. In the Plugins menu I can find and enable Fur, but not Hair. According to the 2011 Documentation it's in the Dynamic Menu Set, but in 2012 it's called nDynamics, and it's not there. Even when trying to customize the Menu Sets, the Hair Menu is nowhere to be…
For portfolio entries people usually upload high resolution content alongside detailed breakdowns, so is there a reason why you've chosen an optimised route? also yes various workarounds do exist however posting a pic or two would be nice, to enable effective advice instead of guess-work i.e. organic or hard surface...etc?
Hi all, So I'm writing up this script that I'll be officially releasing soon but I can't seem to get it to run with multiple objects selected. I get the error "// Warning: Line 3.49 : Redeclaration of variable "$shape" shadows previous declaration at line 2. Previous value will be overwritten by explicit initializer." was…
Yeah, but that's my point - this UX is backwards, the "edit Studio light button" and "Save as Studio Light" buttons are really not necessary. There should simply be a dropdown to set a given preset as current, and live editing of the preset from there with direct feedback in the viewport - as it was before. Fantastic news…
SD 4.4 Main Changes
* [Graph] Export outputs as PSD * 50 textures from Game Textures (25 for the release, and 25 will be added before July 11th) * [Bakers] Upgrade the Embree library to v2.0 * [Bakers] Colors from high-poly mesh ID and polygroup ID * [Preferences] Store Preferences into xml file instead of ini/registry *…
Hi guys! Thank you for sharing your thoughts and attempts! It helped me a lot recently. I also would like to share some of the tips about the HLODs since this page is quite popular. Some of the points were already mentioned in this thread, so I just collected them once again in one message. I hope it will help somebody.…