This will always happens between modular meshs. Just because they don't share the same baked texture. One way to avoid is to create one larger mesh. But that destroys the modular worklflow. Other way is to change some settings in the World Settings. -Indirect Lighting Quality 2 or higher should work -Decrease ndirect…
Hi i wanna share my workflow in a tower defense game and these prototypes which you see below are for city level with isometric camera. the most important thing that you should consider in this type of game is Instancing . your prototypes should be modular and low , but they should be considered which they are supposed to…
I think modularity is a bigger category than a lego sort of set up Modularity includes tileable textures on different geometry, assets used multiple times in a scene just placed differently, grid systems, assets that combine in various ways to make different assets As far as I understand it modularity aims to make creating…
Loved the sale, picked up the UDK terrain vid, Vertex Blending one and this modular building one. Just watched the modular building vid and man I wish I had this vid when I was trying to learn to do modular stuff in school. Would have made things so much simpler. The video was great, covered the material extremely well and…
These look pretty great. I did a city modular set recently for a class project myself. Only thing I would add would be some more pillar/wall elevation type pieces for less flat buildings. Are you selling the set as the building already pieced together, or as the individual modular pieces??
If your talking about the room/building in the back then yes I've thought about it and it's not gone from my thoughts yet. ^_^ One thing thats not shown in the pics is the outer building the one that has the valve door it's simply a box at the moment and modular walls for that is also a thought. Gotta start making modular…
So if I'm working on a game that will make use of modular pieces from which the player can build their own vehicles. Is it best to use a dynamic texture atlas or a texture array? If I'm understanding this correctly, it's 1 draw call per shader(material) but if I have 3 modular pieces using the same material with 3…
I'm working a project where I'm making a modular set for multiple buildings. The current plan is to use Substance to help add variation between buildings. Is there a way to instance substances like you can instance materials? Or would it be better to just remake part of the Substance in the UE4 material editor, and…
a second uv set is more mesh memory and generally harder to place and manipulate than decals decals are generally more expensive to render, involve an extra material, can lead to sorting/depth related artefacting and are generally more work to manage. modular construction makes sense if you need to repeat a lot of…
Modular Harbour Some time ago I posted some pictures of a low poly ship I made for an iPhonedemo and I thought it needs a harbour. So my programming-buddy gave me 8k triangles for the hole harbour mesh. I did some research on the buildingstyle of cities like Portobelo and Cartagena: concepts modular buildings: after alot…