Hey everyone! As some of you know I've been working on a door model for some time now. Please don't make fun of how long it is taking because it's my first asset and I've been learning a lot. But I'm a little curious about what people are using as there render to textures set up. This morning I was about to start texturing…
Hello There! Im seeking help on this matter, since could'nt figure out it by myself. I sculpted a T-Rex via Dynamesh and created a low poly from it by using the Z-Sphere+Rig method. The Lowpoly got a UV Layout in 3ds max and was reimported into Zbrush I then projected my original Scuplt and Polypaint information onto the…
We are currently looking for an additional texture artist and a modeler for our mod. The game theme is basaed upon the war between "Humans and Aliens". As for modeling we are looking for modeling in general i.e. Weapons, World items etc. First of all you can find the old description, but I recommend that you read the F A Q…
Hi Polycount community ! I am currently struggling with the Unreal Landscape material system.I want to have my layers blending together depending of the heightmap of theses textures (not the height map of the terrain). I want that type of thing (look at the two screenshot below this anchored link) :…
We need zbrush artists who can do modeling/texturing for a gaming project. The samples models are attached below. We will need similar models. We will have a set poly count limit and very clear instructions on the amount of maps needed, and clear feedback. We will provide you the concept for the characters. Looking forward…
I'm working a project for a class. the basis is a Hero character and his sidekick. Its based on me and a friends D&D characters, the big guy is a Human barbarian, the lil' guy is a albino gnome. Off the top of my head I made a list of the stings that stand out, I need to really push this, but could use a push myself in the…
Hey Folks... Thanks for taking the time of visiting my thread. I'm in the process of putting together a team that will work on a very interesting project with a lot of potential. Please note that this is not depending on crowdfunding, Kickstarter on anything similar. There are 7 people already in the team and the…
Another thing that makes blending super easy in 3D Coat is that holding shift (for smoothing) will blur out your texture where you paint, which can speed up the blending process significantly. I'd say that the only app that really rivals 3D Coat for hand-painted textures in 3D is Mari, and that's really...well, overkill…