Came across this and I am curious how many texture artists are employing this in their workflow. Does this make texturing more intuitive, easier and less chaotic? I am wondering how this works in terms of textures and resolutions especially as there is no use of tiling textures. Is this workflow effective rather than…
Hello, 👉My name is Edgard and I am a 3d artist and sculptor,, available for freelance work. 🌟Contact email: edgardlops.contact@gmail.com 🎨Portfolio: https://www.artstation.com/edgardlops Ty ! Some of my work:
Greetings Creatives, I've created some cool new bark textures...they're 100% free to use with attribution, just like my thousands of other images, music tracks and sounds. You'll find them here: https://soundimage.org/txr-bark-seamless/ Speaking of assets, if you can, please consider making small contribution to support my…
So far it's working for me, but I'm just beginning to put it through its paces. When I click Launch from the Unreal Engine Launcher window, I get a Unreal Project Browser window popup. From there, if you don't see your project right away, you can hit browse and locate the .uproject file. Mine shows up by default now.
Hi all , once in a while I was posting some images in the low poly thread. At this point I want to show you what I have been working on for the last two weeks. Most of the models are still wip , once In a while I edit them. Here are some of the models and textures I made for the game. Any comements and critics will be nice…
I'm starting to think why we should use Mental ray or Vray for this kind of projects while we have UE4 and Cryengine 3 ? https://www.youtube.com/watch?v=oWY4gtLG8sY
Hello! I'm currently studying an MA in Visual Effects Production (Compositing) at Escape Studios, I'm looking to collaborate with a CG artist for a Module assignment.If you have a CG asset that I could work with to comp into a shot/if you have a vision for a shot you'd like me to comp your asset into I'd be happy to…
Spent a semester modelling a departure waiting room for a civilian space station. Art direction styled after 60s/70s Soviet brutalist architecture. Getting into the final detail pass, any feedback is welcome and appreciated. Artstation link: https://www.artstation.com/artwork/mRQrv