So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
Hello. We're looking for a talented and experienced Environment Artist to make houses for our project "Our Ghosts of War". The workflow we're using is slightly different than a straight up modular workflow. Since we're trying to keep the drawcalls down what you would be doing is this: You would create the different pieces…
hey would you be interested in joining my project, its a dark fantasy isometric inspired by games like fallout 1 and 2 message me on discord if your interested! thevibingiraffe
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…
So just to double check for in the future, I'm guessing when I have made this mistake in the past, it was because I assigned a Smoothing Group to one side of the hand UV (1) and then another (2) on the other side. So am I right in saying that both shells would need the same Smoothing Group (both 1 in this case)? Or, is it…
We're working on an RPG with 90+ characters, so we can't start from scratch with all the blendshape sculpting for each character. For now we're only concerned with male characters, which all share the same base mesh. Right now, all the different characters are set up as blendshapes of one rigged "neutral" base mesh. The…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…