getting the asset ready for sculpting and the little guys on the corners, very WIP of course I use DDO a freaking lot, but, I would love to know what it feels like to do this stuff without cheating. So I'll look references on how stone looks like, and texture in Zbrush. I specially should look at specularity and glow maps.…
Thank you Eric! We're doing this in Unity and yes he's putting it into Unity as he is sending it back but I don't think he's really put much work into lighting yet. I agree that the shape of the trunk is really good. I would not have even thought about the color variation but I think you're spot on about that. I will have…
Yesterday I haven't made a lot of progress I was stuck on the terrain in unity so was looking for something else did a bit research and decide to make custom tiles I modeled and uvd the mine tiles today I finished them and started texturing i uvd everything on 1 1024x1024, might scale that down its grey so i can decide the…
Will coding help me make more usable and well-designed environment art? yes it will, Knowing scripting in max/maya can help you setup scenes and debug them much faster. knowing scripting inside of unreal/unity will help you create fx (rain/snow/storms) in your scenes which will help you create better art. visual scripting…
Currently I'm working on a painterly style game, so nope, not using World Machine. Making terrains using Unity's system, plus a custom shader made with Shader Forge. Can't show anything yet though. Last big terrain game, I used a custom in-house tool. Pretty much like Unreal and Unity's terrain systems. Though we added…
A lot of artists will already be familiar with older iterations of the Unreal engine. Having said that, with Unity I'd estimate there's more of a chance that the people you attract will be able to handle every aspect of the art. Unreal's generally had a AAA -and therefore specialised- slant, meaing the artists using it…
To cut short something I posted elsewhere: I don't see many devs taking this seriously for the first year or so. Unity and Unreal are proven successes with large support structures. Source has a huge community but valve are historically bad at releasing solid tools. I see the community taking charge of support and filling…
SSVR (VR Game Studio) is looking for several freelance Character Animators. -Create and maintain animations for real-time using Houdini. -Implement animation assets into Unity. -Work with technical lead in completing animations in a timely manner. -Knowledge of traditional animation principles. -Work with character art…
This is the result of an art test I just completed today. I was to create a scene where a house is in a clearing in the woods, at dusk, with sunbeams shining through the trees. The test specified not to create any of the models myself, but to use assets I've downloaded. I mainly used the Unity Asset store, but also…
Hi folks been lurking a long time here , so this is my first post of my own stuff. I know there are a lot of barrels out there but i still thought i could make one too. So this what i have got right now. the screenshots were taken in unity and im using a similar shader like the team fortress one which i found at the unity…