Hey everyone. So my not so little Invasion project is going on a little break for a bit. I'm going to do a smaller scale scene that shouldn't take terribly long to complete, and it'll give me a break from the scale of Invastion. Also, I've been wanting to work on this scene a ton lately. Here's the concept. It's from Ben…
Greetings ;) I am an environment/prop modeller. This is my current project . It's a modular environment for UDK. It's going to be a show piece, based on The Strahov Monastery Library in Prague. The lighting is rough still. When I get to the window textures I will be adding emissive properties to create a more realistic…
Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…
Hi Polycount, Been working on my portfolio and website for the past several month to get an intro Environment modeling position in the game industry. I decided to start production on a Desert city scene. Would appreciate some constructive critiques to bring this piece to the next level. I'm using 3DS Max, Zbrush and…
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I checked out their website and it seems the only thing the AI does is generate scripts and maybe the voices? Which others have pointed out, are not great, the comedian youtube video could be funny, but it is so completely flat. There is no emphasis on anything, it's a step above being monotonously and evenly told. The…
Heyo! Popping on here to share my recent project, Temple for the God of Life! I had a great time working on this and got to try out a bunch of new workflows and techniques, while focusing on my main goal of making something modular and managing my time. I spent a lot of time in unreal making blueprints, and building…
> People seem to generally suggest that unity terrain is inefficient That's before 2018.3, now that Unity Terrain have instancing for terrain, it's blazingly fast. I don't see any benefit of loading terrain by tiles, unless you are actually making them procedural and modular. Most games cares more about foliage overdraw…
Apply trims to the parts of your mesh that need it, apply tiling to the parts that need it. Multiple materials per object. I say it would depend on the ornaments. If you look in the artstation example I posted, the person creates some unique metal meshes out of trim and then uses them as modular pieces to create things…
hello great work everyone, on my sketchfab profile everything is for download(with the exception that stuff are not ready are not yet for download will be when they are done) feel free to use any of them all are practice pieces, i am not on the level most of you are but still i hope it will help all are made in blender and…