HI I'm Hetor Santamaria, a 3D artist and project manager for a small game development team. We will participate to a two month game jam with "mythology" as a theme. We would like to explore Slavic mythology.We are going for a first person game where you play as an exorcist, hunting evil mythological creature that haunt…
Hey All! In the spirit of the Holiday Season - Digital Apprentice Workshop would like to share 3 Free Hardsurface Modeling Tutorials with everyone here at CGSociety and Cgtalk! The tutorials - "Inorganic Modeling Foundations" - are authored by modeling guru Grant Warwick - the winner of this years Digital Apprentice…
Wow, I did a forum search and found no references to Chromehounds despite it being released in July. I rented it last night and ended up playing until 6 in the morning! Right now there are multiple campaigns branches that are specific to the 6 different role types. I finished the soldier and sniper branches, the sniper…
Pig Latin "Away eryvay eepday dnaway foundproay otequay" Waking up behind a garbage bin one day Oinkster realizes that he has gotten himself into trouble and now he has a helmet with a brain and robotic arms permanently attached to his head. Due to Oinkster's dyslexia, he names his helmet 'Brian'. On the way to his…
ah. k. hmm.. is ignore root translation set in the anim editor too? By replicating it with that setting it may be the cause. Is there any root bone motion in your animations (non matinee driven movement that is)? .. I seem to have a thing for problem solving and debugging. may try to replicate this later in a basic scene.
Just look at the roots of there hair to tell if its dyed or not. Unless they dyed it within the last 4 or 5 days you should be able to start to see there natural hair color at the base of the scalp. Just be like... "Yo girl, let me peep dem roots". Works 60% of the time, every time.
Ok I have a tree and Ihave divided it into two uv region maps , one to detail the roots and one to detail the top , I want to use tiled overlapping uvs for the branches and the top part of the tree and instead detailed texture mapping for the roots made in mudbox and I also would like that the conjunction between the two…
Started gathering more reference for continuing my trees and roots. I'm going to add more alpha masked pieces for: -Moss patches -Roots then model some more unique geometry for the tree bases and damaged pieces of trunks. I would also like to create some thinner smaller trees in tangled clusters.
the corefiles registry error essentialy causes a premature ending of the install routine, leading to exactly the files/parts you mention not getting installed ( Crease Explorer etc.. ) I ( and other people ) had this corefiles installer error too for some time . Autodesk was'nt able to come up with a fix AFAIK. My…
Cool concept. It looks like the cables inspired the tree rather than the other way around. As for adding to it, perhaps highly specular/low diffuse solar panels intermixed with the leaves? Also consider the roots - it's hard to say without some ground around it but without some root spread at the bottom it's a little hard…