I am currently 3D modelling a shape and my brain can't find the correct way to model the curve highlighted with red on the image. The green line is where I want a sharp edge if that makes any difference. I appreciate any tips! Sorry for the noob question.
Hello first time posting on polycount and hoping i can get some feedback on a model im working on, Here is the concept art of the gun i am modeling. Concept are was done by Carlos Balassu Here is my progress so far, i am working on the high poly
Hi, My name is Sven and I am a prop and environment modeler looking for work. I'm looking for any sort of paid work making 3D models. If you are interested, please message me. Thanks Here's some samples of my work: Finished Projects: Works in progress:
Hi, A quick bit of modeling/texturing practice. Another one of my favorite ThreeA bots and weapons - the Emanation Bertie Mk2's pistol. Modeled in 3DS Max, textured in Substance Painter and rendered with SP's Iray. Background photo by Neil Blevins - http://www.neilblevins.com. Thanks!
Hey guys, so I recently just finished modelling this piece. Any thoughts on areas to improve? just so you know, I am only focusing on how to model objects both from reference photos and from imagination (abstracts) for the time being. Thanks.
I am still very much a newbie in 3DS MAX and would like to get some feedback on my model. I pretty much consider this as one of my first models in this program, and would appreciate any criticism, and what I can do to make it better. Thanks!
Hi to all, in the last days i was trying to create a Sci-Fi environment in 3ds Max, rendered maps in xNormal and then export to UDK. The problem is when i export the model in UDK with 3ds max (.ASE format), the result is very crappy in comparison to the xNormal 3D Viewer. xNormal screen 1# xNormal screen 2# UDK screen 1#…
Hi there. I'm currently working on this model of a professional wrestler for my current assignment (A few of you left feedback for me on the zombie face which was a previous assignment - thanks for that by the way). I would be grateful if I could get some feedback on this model as I work on it; it's a fairly plain headless…
Hi everyone, I am sharing some of the screenshots of the shapeworks sculpting software .... https://store.steampowered.com/app/1148910/ShapeWorks/ If your are using it or want some of the features that aren't in your active pipeline then I request you to kindly communicate with me..will be fruitful for feedback and…
heyho. I have sometimes a strange problem with exporting obj from max into zbrush and it happens again and i still dont know why and how i can solve this. My model normals are fliped and i tryd with changing some export options in max or flip there normals and export. everytime the model is wrong. know anyone this kind of…