I've found the 3dsmax version made by CrazyButcher but this one is not using one texture per slot such the Brice one is doing. It's not as usefull for the workflow speed. If somebody know why the Brice version do not work in max that will be really cool to share. Thanks a lot.
Jesus christ It's hard not to be amazed by such quality. Definitely some of the best texturing I've seen lately. I would pay big to attend / watch a workshop from you on some of your workflow and tricks for texturing, I bet you've got some wicked tricks!
Live Stream with Tor Frick - should be well known around here. I'll keep my eye on chat if you want to ask questions. https://www.youtube.com/channel/UCk_uW-XmKnH0KQs-NmE0AUQ https://www.artstation.com/search?q=Tor Frick&sorting=recent
i finally got a hold of back foot flip tricks [do an ollie gesture, and then do a 'nollie-flip' gesture, or vice versa]... so this means there are 'hidden' tricks that we haven't been told about by the developers...still looking how to do the 'impossible' i am !
Tiling is best yes. The trick is in getting the flat foliage planes to light well. Bending/aligning the vertex normals helps a lot. Speedtree does a neato trick with dynamic vertex color, darkening the sprites relative to the light angle and distance from the center of the tree (or something like that).
haha a real dirty trick !! :D with some manual twicking it's a solid workaround :) When you use smart project there is an option names "island margin" which would be perfect with normal unwrap... but it doesn't show up. is there a script anywhere? but I use this trick until there is a proper solution. Thanks :)
if you reset x-forms and collapse down it does pretty much the same thing as the box trick (although a character artist was doing this to some hair last week and every time he reset x-forms the hair moved a bit...very weird :\ Box trick fixed it though)
We are looking to expand our team with several more 3d tileset artists. We are looking for a couple of experienced Zbrush artists to work with. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with…
Hi, new here so youll have to bare with me if I sound really stupid. I'm currently modelling a character to be used in my third year university project but ive hit a bit of a brick wall thats reduce my work to a snails pace. For some reason everytime I move a vert the mesh stays in its original position until I go and…
Hey, I'm back with another project of mine. This one though Is very early in development and I'm in the process of learning new programs. It is going to be a small environment, more like a vignette or diorama of sorts which will include multiple assets and a variety of materials. I'll use this topic to share some of my…