Hey PolyCount. I just wanted to start a thread where we can share projects and works we have and are creating. Mind Traveler Design is a Character Development Studio based in San Francisco, Ca. We have been working on some fun projects and would love to share what we can with you when we can to get feedback and just keep…
Hey everybody! I am new here and not really an artist. But I like how creative you guys are and wonder if I could start drawing rpg characters as well. But I don't know where to start at all. Would you mind telling me which software / hardware you are using to create such nice pictures, characters and other things? Thanks…
Hi guys! I put a little time to start but I give you my idea for the contest. I chose to make a Ghostbuster skin for Lucian's character. I will make a character in honor of Winston from Ghostbuster. Also I would like to give it a typical look of the 80's, in the style of the Prince of Bel Air. Especially for the hairstyle.…
DSG Looking for Experienced Character Modeler - MMOG Basic responsibilities are to model game characters( both low and high versions for normal mapping ) Must work in Maya, Zbrush Must have knowledge of normal and mapping, parallax a plus Must have strong character modeling skills, objects and building are a plus Both…
A full character for use in a real time game engine, rendered in marmoset toolbag. Was designed to have helmet/visor/suit/armor removed with varying different states. Sculpted in Zbrush with some parts hard surfaced modeled in 3DsMax. Textures in Substance Painter. Environment textures created in Substance Designer. I also…
Figured maybe some people would be interested in this. It is quite brief but gives you a good look at the main character from the upcoming xbox 360 game Bayonetta. At the bottom of the blog article is a link to their flickr account with high rez images of everything shown and some other stuff. Always thought it would be…
Were looking for talented modelers with an ability to model detailed high-poly characters for next gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.…
Hello Talented Artists! We're looking to hire a freelance animator/character artist with experience creating quadruped/animal models and animations. You'll be creating alternative skins for an existing rig, additional anims and morphs targets. You may use your modeling, texturing and animation software of choice. Assets to…
I can't wait till max 8.1... I'll just C&P my question from other places: Have of you fine folks encountered a problem in max 8 (yeah, I know itd be news if you HADNT) where you cant seem to merge bones? We were using the skinwrap to project a quick rig from one character to another, but now when I try to merge in ANY…
Hello! I'm a 3D Character Artist with 2 years of industry experience for Games and some recent experience with cinematic assets. My most recent game credit is in Street Fighter V as a Character Artist where I worked on multiple Characters and Skins. I can work on stylized and realistic assets, including design, high poly,…