Thanks, matt. Been trying to give him a more unified color palette and richer skin tones. I changed the gold to silver and did a bunch of tweaks to his facial texture. It's tough getting just the right amount of noise and surface detail in the facial textures, but I think the time I'm spending is paying off. Any crits or…
Just picked this up today and woooooow it's fun, altough I think I'm the only one in the world playing this at the moment since everyone else is hooked on RDR. Anyone else played it? Got it? I must admit I've never been a hardcore karting game fan, I mean, I like them, and Mario Kart is always fun when playing with…
moose: 611 for a (One Way) not sure if you would still think thats cheap or not?? Thanks for the advice dude, I think we will get this converter over here at Target for like 30 or 40, hopefully it works, I really wish I could find something concrete info online about the subject...I will def try the dongdongju, and…
Ey! Hmm interesting thought Kevin... I know I'm still always trying to keep myself from going to dirty on my textures :p I'd guess the cleanliness comes from texturing. I always kept and keep my PSD's layered, always assuming i might have to go back to them and change something, or that i'll want to reuse some layers or…
If you want to match the concept closely, you could use fspy to match it's perspective. Else look for scale references in the concept - human/mannequin - and use it to approximate dimensions. I recommend to work in real-world scale. Makes it easier to apply references too. Using additional references for details can make…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
Hi all! I'm working in VFX and trying to work out the kinks of using substance painter in Arnold in production. It's been awesome to use substance for vfx/prerendered CG. However there have been a few hiccups along the way. One thing I've found particularly annoying is this: On the left is the Arnold Renderview with the…
A trio of new tools, MudWalker X, ReDucto and Weapon X have been released for free at the author's website: Psycho Core. The first, MudWalker is a plugin for Mudbox that allows you to send your meshes and textures between MB and a variety of other 3d applications. The next tool ReDucto is a stand alone polygon reduction…
Finally posting this guy. He's been "done" for at least a few weeks now. I was hoping to wait and post him with some other assets for the mod he's part of, but because of real-job related delays, it's gonna be a while before much else is showable. I'm also going to go back in a month or two and do a LOT of revision on this…