Hello everyone, Allow me to introduce myself, my name is Jacob King I am a 3D Generalist From Sydney Australia I'm looking/available for paid work! My skills/software: Autodesk Maya Substance painter Adobe Photoshop Z brush Marmoset Toolbag Unreal 4 engine Unity engine I hope to expand my creative skill set, meet new…
Hey guys! I was running through the UDK Jazz Jackrabbit tutorial -- it is pretty straight forward and I was able to get everything working properly. I tried taking the tutorial a bit further to see if I could get my MobilePlaceablePawn (MPP) working with the UDK's built in Ladder system. It looks like the MPP does not…
Hello, I was working with normal maps and everything was fine. Until I start work in UE4. Where I get strong light seams in UV edges and nothing helps. That's my problem: My pipeline: 1. I do high poly model in ZBrush 2. Do low poly model with Freeform>Draw on: Surface. It wasn't triangulated, I just tried everything to…
Hello. I'm korean 3D artist. So my English can be wrong. I started animation work recently. It making for game asset. But I got some problem at rigging thumb. This is the painting for explanation. The green part is result that what I want. When I move handle of thumb, I want to bend inward. So I changed joint's orient. But…
Hi all ! I finally found the time to get back at it and started working on the sculpting part. As I expected, I had to go back on the silhouette a few times, as I figured during the process that some things would just not bake right after and would be way cleaner if modeled directly, but I'm quite happy with what I've…
Truly an excellent tool, and very reliable too. The demo was great, bought the Blender version it as soon as it ended. Although a little day counter would have been appreciated as the end of the trial period caught me by surprise :) Features-wise it would be really good to have the option to *not* hide the original mesh…
Ultimaly I doesnt really matter, how I get the End result. I just figured I would have an easier time to tile my Ornaments Alphas in Desinger then to try to align them in Z Brush. So I can put the Matrials togther using Blend and Mask Nodes? OK. But how do I also add the strips in Designer so that I would be as if I had…
@KrisLW Thanks! I agree with you on both counts! Here's the texture. I first created the branches, just by painting simple strokes with a single color. Then added the leaves... painstakingly one at a time. I wish photoshop had a z-brush drag dot brush or something to quickly duplicate/transform/rotate. Know any better ways…
Hello, I am Praveen kumar Maya Rigging and Modeling with over 7+ years experience as a senior Rigging artist In India. - Taking 3D Rigging my specialty. - I have strong Knowledge in Maya Rigging and MEL script skills, and am confident taking a project from A to Z with the best possible level of quality. - I have done lots…