Hi everyone, We're a small team of developers currently building an original multiplayer game in Unreal Engine 5, and we're looking for a talented 3D Artist / Art Lead to join us as a long-term creative partner. At this stage, we'd prefer not to publicly share details about the game's core concept, but we're happy to…
Join the Team for "Rotting Circuits" – A Post-Apocalyptic Survival Project We are a small, dedicated international team of eight currently building Rotting Circuits, an ambitious open-world, sandbox survival game with deep, layered mechanics. If you’re wondering what the game is like, imagine if The Walking Dead had a…
Shader Fusion is a node based shader editor for the Unity3D game engine. It allows the user to create extremely complex shaders and effects in a flowchart-like environment. Anyone who has used the Unreal Engine 3 material editor or Mayas HyperShade should be very comfortable with it. I have finally got a beta package to…
Hi everyone. after trying to make it in the game industry as an artist for 4 years with no success I am heavily considering learning to code. I want to make games, however I haven't coded anything in 10 years and that was in Visual Basic. If I want to learn am I better off jumping straight into a language like C++ or…
Hi ! My name is Hermann Kayode , i'm 32 years old african game designer and mostly an 2d artist I have a tiny video game project i want be done quick to launch it on my website I look for someone experimented with Unity wich will do quick stuff on my project to help this done I can't pay (i'm broke now , i tried hard but…
Hi ! My name is Hermann Kayode , i'm 32 years old african game designer and mostly an 2d artist I have a tiny video game project i want be done quick to launch it on my website I look for someone experimented with Unity wich will do quick stuff on my project to help this done I can't pay (i'm broke now , i tried hard but…
Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost…
Hi there, I'm a student working on an academic game project. I have experience with and can read code, but it is not my strong suit, but I am mainly an artist and designer so I need some programmers. While I have done this kind of development before, I was helped by friends who graciously donated their time for a…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
So I'm learning SD currently and I'm finding it odd that the blend node only has two inputs. I'm thinking there has to be a more efficient node to this with. Why not just be able to "+" to add more inputs and select the blending mode for that input. Heck even if you can only select one mode for the whole node. Am I missing…