Hey Polycounters Made this thread for my first game environment. Still lots to improve on Baking etc though. I'll keep posting more props and progress. Feedback is appreciated! Hope you like it :-) The first asset is this clock prop. People need to be on time! ;-)
3D Prop (concept by Caroline Choi) Leaned heavy into stylization for this, I made a post processing outline material in Unreal to really push the look even more :D The right lighting really helped it A LOT, it was definitely one of those projects I was iffy about up until I played around with it in engine
Quick update, been working on the collapsed ceiling and props (although most of the props that are modelled, don't have textures yet) Also changed the post-processing a tiny bit. Thoughts?
Fixed shadow issues and gave it a less distracting background. Water shader used from Infinity Blade Grass Lands. 58K faces with props. 44K faces without props.
Wow! this is really fantastic! I'd love to see a wireframe breakdown on your props (like the stairs, they're my favorite prop in your scene) Keep up the great work!
Just wondering, Would that House and all the Props (stylized variant) be inside one UV with some atlas Textures or just seperate uvs for props / modular wall pieces etc.
Yeah, I noticed it too.. This is just a mini scene to place 15 different props on for an exam. But these props are going to be used in a game I'm working on. Added and fixed a lot of stuff:
Also, did you have bad surprises with two-handed weapons? I could parent constrain the main hand to the prop, but couldn't constrain the prop to lead the other Ik following hand.
Update on some textures I've started blocking in for the props! I've been using mostly 3D Coat for the prop painting and baking out only AO maps to figure out the placement of things.
Fuck yea, drawing props! I dunno why but i find this really amusing haha. I'll dump a rough initial sketch done prior to sketching out some props for context!