Inspiring work, I've spent a lot of time marveling at the amount of detail in the environments and props so far. Very, very cool :) Was there concept art to work from for all of those props?
Hi! (How are you guys?) I've made a mining truck model. I intend to use it as portfolio in an asteroid mining concept with unreal. Just a prop, not driveable. I went for airless tires as it seemed logical to me in a space exploration theme but it does use a lot of tris. Would you add more detail in other parts of the base…
Hey Polycounters Made this thread for my first game environment. Still lots to improve on Baking etc though. I'll keep posting more props and progress. Feedback is appreciated! Hope you like it :-) The first asset is this clock prop. People need to be on time! ;-)
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…
Quick update, been working on the collapsed ceiling and props (although most of the props that are modelled, don't have textures yet) Also changed the post-processing a tiny bit. Thoughts?
Fixed shadow issues and gave it a less distracting background. Water shader used from Infinity Blade Grass Lands. 58K faces with props. 44K faces without props.
Wow! this is really fantastic! I'd love to see a wireframe breakdown on your props (like the stairs, they're my favorite prop in your scene) Keep up the great work!
Just wondering, Would that House and all the Props (stylized variant) be inside one UV with some atlas Textures or just seperate uvs for props / modular wall pieces etc.
Yeah, I noticed it too.. This is just a mini scene to place 15 different props on for an exam. But these props are going to be used in a game I'm working on. Added and fixed a lot of stuff:
Also, did you have bad surprises with two-handed weapons? I could parent constrain the main hand to the prop, but couldn't constrain the prop to lead the other Ik following hand.