Hi! (How are you guys?)
I've made a mining truck model. I intend to use it as portfolio in an asteroid mining concept with unreal.
Just a prop, not driveable.
I went for airless tires as it seemed logical to me in a space exploration theme but it does use a lot of tris. Would you add more detail in other parts of the base mesh?
What are the best practices for a big prop like this?
-Should I create the material in a single texture set or would you separate the mesh in different parts?
-Should I stack the UV maps of repetitive areas like the tires leaving more space for areas that need extra detail?
Modeled in Blender, working on UV maps at the moment with Rizom.
Replies
yes, single texture set
also yes
Texturing aside, I think the model looks simple/lowpoly. If this is not intentional and the style is supposed to be more realistic, I would look into modeling complex vehicles too.
Good luck!