Hi We at Yodubzz Studios are developing a realistic open world zombie survival game (Humanitz) and we have a position open for a Level Designer/Environment Artist to join on a part time contract (appx 20 hours per week). The candidate needs to have strong UE4 skills and previous experience in the above role. Please reply…
Awesome start. I like the cool effect that youre getting with your fog and your light shafts, however, at this point it feels too overwhelming. Consider scaling both down a bit and let your environment have a voice within the scene. You may not be trying to hide errors within your environment through the use of intense…
Hey, Polycount! I'm working on a laboratory environment in Blender. I'm going back and forth between my white box and asset production. I wanted to post some process work here. The style is based mostly on the show 'Maniac' on Netflix and tech from the late '70s - early '80s. Suggestions and critique are always welcome! My…
I've been working on a forest cabin environment in Unreal Engine 4 to add to my portfolio recently. I'd like to get it to the best standard I can by the end of this week, so I'm very open to feedback and critique. :smile: I'm currently working on adding some decals to add more unique detail, and some animated butterflies…
So this is an environment I'm working on, I have a couple assets done so far. I would love some crit on my assets so far. Thanks everyone! This is the current WIP, a bridge based off of this (I do not own this photo): Total Tris so far: 2748 Some boulders https://www.artstation.com/artwork/v9Xo6…
I started this late last year and got lazy after getting another work contract. Recently I've had time to come back and finish this pet project off. The inspiration was obviously was mushrooms and to make an environment around that theme. This is just a flat lit scene in Marmoset. If I find myself with more free time I…
My name is Conrad Fay and I'm a 3D artist specializing in realistic and stylized environments and props. I also have sufficient skills in characters, animations and VFX. I am fluent in PBR workflow to create optimized, game-ready assets. I am based in the San Francisco area, but am interested in hearing about contract or…
Been working on a new environment for my port, so i thought i would show what i have so far. Its based off a Tomb Raider concept that I found and thought would be a good challenge to do. Right I'm working on the textures and adding more foliage, and will post them when I get it to a farther point. Any and all Critiques are…
My next environment project is the Crawling City from Dungeons and Dragons. The picture is from the book 'Manual of the Planes'. I've learned from my experience with the Skaven Watchtower and I've started working on the texture first while applying it to test models to see how things fit together. I really gotta thank…
Hey all I started working on my school project for an environment. I had to pick a piece of concept art and make it in maya I choose the art of the magic card Watery Grave since I started with the blockout I cant seem to get the camera right though. I've been trying to search for help online but I couldn't find anything…