Nice start, those rocks are 10/10. The Shipping containers defiantly could use some more texture work, mainly in terms of the material definition (ie. Scratches, lifted/ flaked paint along the rust edges, stains, dirt etc) There also looks to be some shading issues along the edges, looks like those edges just need to be hardened or smoothing groups.
The Bridge looks fine, I assume your using a tiling texture. There is a technique you could try out called The Ultimate Trim in which you create a few different sized horizontal tiling normals to smooth the edges of your mesh, looks a lot better when just applying a hard edge as you are using a tiling texture due to the scale of the asset. http://gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
CarlK3d - Wow that actually looks really good, I'm going to give that a shot and see if I can work that into my bridge texture. Thanks!
GED, yeah it was something that didn't show up until I got the model into Marmoset, so something with the normal bake was screwed up. It's on my TO-Do list however
CarlK3d - So I finally got a chance to try out the smoothed edges on some of the mesh, I like the result so far, it isn't perfect, but at this point it's at a point where going too much further into it would just eat more time than it was worth. Now it just need to adjust the rest of my UVs to get it on all the models!
Great work so far! The first rock looks a little strange to me - it looks very "sculpted". Did you have any reference for it? I think the second one is much better.
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The Shipping containers defiantly could use some more texture work, mainly in terms of the material definition (ie. Scratches, lifted/ flaked paint along the rust edges, stains, dirt etc) There also looks to be some shading issues along the edges, looks like those edges just need to be hardened or smoothing groups.
The Bridge looks fine, I assume your using a tiling texture. There is a technique you could try out called The Ultimate Trim in which you create a few different sized horizontal tiling normals to smooth the edges of your mesh, looks a lot better when just applying a hard edge as you are using a tiling texture due to the scale of the asset. http://gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
I used it on something a while ago similar to you're bridge http://i.imgur.com/XbGTIEZ.jpg
GED, yeah it was something that didn't show up until I got the model into Marmoset, so something with the normal bake was screwed up. It's on my TO-Do list however
And this is the Frame as it stands right now