Looks like you've made a lot of improvement! As for the cape, I think you should have kept the shape of the bottom as it was before, but I do like how you have no tears or holes in this cape. The reason that I say this is because if you have Substance Painter, you can create transparency maps which will give you an easier…
I'd take care with the design of your character as well. Sit down and draw out who this person is. Why wear the clothes she wears? Why only have one pauldron? Right now the rough details like the gear imprint into her boot and belt makes no solid sense when seen alotgether. It sort of feels cobbled from Insert Mesh…
I've never been there. But I've actually heard pretty good stuff about the city in general. It's like most places though. There are bad areas and good areas. Uptown, Garden District are supposed to be nice. Uptown is above the floodplain. Do not live near University of New Orleans. Nothing about the school. But I hear the…
It does create rules to follow if you work with OSL, GLSL or MDL. They wont go away. I fear a maya integration will take an other year. There is a lot of precedural shader assignment comming with matX. Its allready in use in a lot of big studios. Its also part of the USD universe. A lot will change in the next years.…
I've been a Straight Talk user for a year now. Love it and can't recommend it enough. Unlimited data for $45-a-month with no contract is hard to beat. Have to bring your own unlocked phone to the party (which can be expensive if you want your own top-of-the line phone unlocked and free and clear), but the return in savings…
Yeah like I said it's hard to really know the details without being directly involved but since Gears of War there has been a few titles released using UE3. Rainbow Six Vegas came out shortly after Gears did so how did they get access to a working engine and get the game finished so quickly? That is the only thing that is…
Hey thanks for the honest replies. I definately agree with you on all accounts, the scratching is a bit overboard. And it needs to be more concentrated in realistic wear and tear areas. Unfortunately everything is mirrored so creating really unique wear, like bulletholes etc could be VERY distracting. But I suppose I could…
Hey there, I've been here a while mainly lurking but I do occasionally post to help or show work. I've been working on my portfolio as of late and been trying to really push the bar when it comes to area's I can be hired in and also just overall quality. I'm trying to get hired as a prop/weapons/hardsurface/env artist. (I…
Cinematic with a bit unusual story of creation :) https://www.youtube.com/watch?v=PBsz4BjyHRk Many years ago I wanted to make a short cinematic showing life on other planet. But I decided to make my own 3d software, you possibly know as Teya Conceptor (or remember even before as Polybrush..). So now I made this video using…
Hello again, Wrapped up the low-poly for the catenary and a couple of other bits and pieces and bobs. My Substance license expired and I dithered about on whether or not it was worth coughing up for Adobe. I guess this year is when I poke around with Quixel perhaps. So i've got a fair few bakes and paints lined up. Started…