Hollow... Making no sound.... Monsters...? Makes perfect sense. :) Rawr. @Ryan: Pretty cool! Let's see more stylized characters. :) @Brendan: That looks really good, methinks. I'm digging your colors.
I think the reason why they look weird is that they're a bit over the top. It's very easy to get into the uncanny valley with realistic characters. When it's more stylized, it's harder to get them to look weird :)
Hey check out the movie the time machine. That had some pretty cool designs using steam. and yeah more out let pipes. Stylize this baby. AI making a game huh? This for prototyping?
Hmm other than it beeing stylized and the head beeing at a slightly wrong head/body ratio I don't see much childlike features... at least a lot less than on EQ's recent model
depends on how abstracted the anime style you want is... some 'anime' styles are very structured and you can see the relation back to life... the more stylized you go... the more it goes to planing.
I wouldn't really call these models cartoony, Warcraft is cartoony, This is just more stylized and painterly in appearance, which I think works very well, it's like watching a moving piece of concept art.
Sooooo... here is the newest project i've done. It's an Mycenae Armor circa 1400 BC. I've stylized it a 'lil bit', but pretty much its historicaly accurate. Whatcha think bout dis son?
(Paid/ Freelance) Hi, I'm looking for A skill Character Artist to be able to make modular stylized characters for game project in Ue4. I'm going for a Overwatch or Dauntless look. You can contact me at : jeanr9126@gmail.com for more info.
Hey polycount. I'm going to post here all stuff from project that I'm currently working on, basically im working on character based on Tim Lochner's concept art However I am planning to make it with more realistic, not so stylized approach.
Doing work for my portfolio and i sketched out a cool female armor design i wanted to use.Im going for a stylized look something kinda like tera online meets darksiders. Here is the sketch: My base model so far: