So I'm basically having the same issue as the one posted in this thread. But that thread is old and the answer wasn't posted if it was found. I just have the model and two copies of it. The modified copies aren't really that much more complicated; one is closing the mouth while the other is a screaming face (not done well,…
Hey guys, doing some collapsing and cascading rock projects right now and hitting a few snags, wondered if I could get a little help. My major problem seems to be having a object that I hav dissect into cuts and pieces. I am really just looking for the the object to fall and obey gravity and hit the ground But I seem to…
The title says problem, it's most likely me. I am using: UDK February 2012 Windows 7 AMD Radeon HD 6400M Series The issue: In the perspective viewport of UDK, with the exception of game mode, my meshes and brushes are displayed as bluish/green or simply incorrect. It started happening today some time after I Lit UnLit…
-3ds 2012 (Not using Nitrous) -Direct3D 9.0 -Win 7 So when I have edges selected in the viewport and try to navigate the viewport the edges flicker red and white. Making it very hard to view what edges I have selected. Anyone experience this or know how to fix this? I have tried googling this and searching the forum. But…
A lot of photographers consider 50mm to be the closest to a human eye's focal length, while others argue that 35mm is more representative of what an eye sees. One guy tried calculating the equivalent camera focal length based a human eye's field of view angle, and concluded it to be 43mm (not that anyone makes camera…
"Best result" seems subjective. Have you tested the textures in numerous lighting conditions and/or outside of Unreal to verify it's a gamma issue? The only reason you set grayscale textures, or anything used for math, to Linear is to tell the editor to not apply a gamma correction to put it into linear but instead use as…
Hey, I love SpiderGwen! I would return her to an A pose and work on your sculpt a bit more, I feel like her face is reading in a mushy way rather than a solid anatomical way. Her hand structure needs a lot of work, Check out some Loomis stuff for help with that:…
Now that is the type of information I am looking for. The current situation i am in is after i modified all the morphs the best i could to clean it all up with max 2012 and zbrush i made a facial bone rig using BonyFace thinking i could use the bone rig to make the rest of the morph targets for morpher trying to do it…
Thanks for these advices! Aside the consumer-level solution, I had a look at HP and Dell. HP z840 seem quite expensive compared to Dell Precisions. But there's no HP online configurator so I'm not sure. I made a Dell Precision t5810 configuration (without display) that might suit my needs: Intel® Xeon® E5-1620 v3 (4C, 3,5…
@Fomori Agreed, the hair is pretty much default settings with a quick gradient map for length weighting, I spent less than an hour over lunch on the lighting, hair and post work. This is intended as a "target render" of sorts for my students, i provided them with the base mesh and an ambient occlusion render of my sculpt…