The title says problem, it's most likely me.
I am using:
UDK February 2012
Windows 7
AMD Radeon HD 6400M Series
The issue:
In the perspective viewport of UDK, with the exception of game mode, my meshes and brushes are displayed as bluish/green or simply incorrect. It started happening today some time after I
LitUnLitDetail LightLighting OnlyGame ModeWhat I've Tried:
Reboot
I uninstalled UDK
Reinstalled the February build
Updated drivers
Google
UDN
After looking on UDN I'm begging to think somethings up with my graphics card, but until I know for sure I'd like to assume I'm naive and hit some obscure hotkey.
Other Problem:
When In game, If I look at "the sun" at a certain angle I get a random light plane that appears. (This could reinforce the problem being with my machine.)
Thank You for stopping in.
Replies
I did find a solution though...I just reset the defaults
In the top left of any viewport, click the down arrow > Show > Reset to Default
This mode display in flat shape the collision (instead of the default wireframe).