I think my position boils down to this .. once someone buys the game, it's their experience to enjoy. If they want to skip cut scenes, use cheat codes, or whatever - that's fine. It's not up to me to dictate to them HOW they consume the thing I helped create. That's not my role. My role was creating it. How someone enjoys…
My brief two year stint of college is over. I feel like I've come full circle, and even though I accomplished a great deal in a short amount of time, the thought that 'the one-eyed man is king in the valley of the blind' steals most of the victory away. I've learned that success is action through ownership of oneself, not…
Hi polycounters ! I've already seen some threads about what music do peoples likes , but none on what they actualy listen while working. Some songs are awsome but simply too brutal / speed if you want to stay calm all the day, so let's speak about some good stuff I would begin with that : Nobuo Uematsu - FF7 musics Death…
Every time I try to make a new Smart material it runs through it's script but gives me a default grey texture at the end of it. Couple things to note in case you ask: 1. I ran both PS and Quixel in Admin mode. 2. I have installed the most recent patch. What could I be doing wrong? Thanks for you help. And apologies if this…
hi, I've just bought substance painter. when I create a fill layer triangles are appearing in the mesh. they desappear when I put tiling on 'none' but are appearing again after another task, for exemple creating a generator in the fill layer. Thoses triangles don't seem to be a mesh issue but graphical. they are visible in…
rather than along the camera ray I should have said. gw.transPoint your verts worldspace coord to screenspace and do a mapScreenToWorldRay. make sure you've set the graphic windows transform to the identity. gw.setTransform(Matrix3 1) This should allow you to cast the vert onto the mesh from the perspective of the user.…
@Brian I generally really like the direction that Blizzard has taken recently with their orcs, specifically in the Warlords of Dreanor cinematic and the Warcraft movie as well, ofcourse. I think they look a lot more realistic being based off of human anatomy, and it makes sense, because when you look at comparative…
Thanks (I think) for the advice, but it is quite ill founded, but only through me not giving enough information. The first developement project that will sell for retail is the MMORPG. This does notmean however that we will not be doing numerous preliminary projects to i) Get the team members aquainted with each other ii)…
Mop you should repost your shortcut maxscripts, cuz those were immensely helpful for me (as you say, a few scripts can help a lot) It's hard to remember with out actually working on anything right now, I'll try to take note next time I get frustrated with it. I know one area that bugs me is kind of what you guys were…
Are you sure? It plenty of times corrupted my scene out of nowhere :/ The worst I got with UDK was "link broken, cannot save, blah blah blah" which is solved with a simple sanitation of your assets or making copies of what it's linking to, in the base package. With CE3, it refused a couple of times in opening a scene for…