Its a pretty good model so far, but there are some things that stand out. Right now the biggest to me its how bulky the armor plates feel. To me they feel like they have too much weight and would feel really hard to move around in. also the knee pads dont feel very believable. If you look at real knee pads you can see that…
awww sexy... I'd make out with it but... you know... internet. and now to the useful (hopefully) part of the reply: the crit. The shoulders look pushed out a bit too far, further than the anatomy/pose should allow. Seems like maybe the pecs should wrap around the sides a bit more before giving way to the non-muscle rib…
Thanks for the cc! I think tonight I'll work on the face. Sinister Urge: I think I might play with materials a little now that you mention it. Like SS for the skin, etc. We'll see. I'm kind of wanting to wrap this up and rig it, so I'll settle for materials looking this way. I kind of want to focus on getting the color the…
Great concept. The model is good, but it doesn't quite compare. For example the cloth looks much thicker in the model(probably more realistic since she lives in the freezing cold), but it lacks any real detail, such as the nice wrinkles in the concept. Also some of the nice stuff from the concept has been left out, like…
Hi. I am making a camera lens and i just cant wrap my head around what is the best way to add the text on a cylindrical shape like a lens for example. I can straighten UV islands in blender no problem but ive no idea how to actually add them in substance. The only way i can see myself doing that is to manually stamp each…
i think you only need to start making full realized models. the art skills are already good enough. And making convincing human anatomy is one of the toughest things. you already doing good at it. But there is a difference between rough sculpts and a finished game model. will be fewer jobs and more gate keeping for…
Hello! I'm working on a castle model and trying to use tiling materials throughout the whole scene. Right now I'm trying to make a spired tower with shingles that wrap seamlessly around it. For reference, here is an Assassin's Creed screenshot that shows what I'm going for: All of the roof tiles are seamless around the…
heres another realistic female model I am wrapping up. I think she looks better with the lighting turned off. I posted this a while ago with a different hair style, but I finally felt ready to put her into my portfolio with pig tails instead. Ive been trying to make something different in theme than miltary type stuff or…
Okay, so when I worked in maya I would make myself little macro type mel scripts all the time for operations I found I needed to repeat often (ie. scale -1 on one axis, freeze transforms, invert normals). I would do this by turning on the 'echo all commands' option and watching what was output, then changing this until it…
The folks at Relic and Polycount are teaming up for a Company of Heroes 2 Steam Workshop contest: WAR PAINT. What excites us about this contest is that its one of the first times - or THE first time - we've done something for a real-time strategy game. And what better RTS to get exposed to than one of the best series of…