http://eat3d.com/blog/eat-3d/new-dvd-release-zbrush-hard-surface-techniques Downloaded it yesterday and so far it is very sexy. Thought some of you might be interested. :)
Out of bounds? If you mean uv coordinates outside [0..1], then handling that is taken care of by the rendering API. AFAIK you just pass in texture coordinates as floats, and the hardware/driver figures out what texels to fetch from there.
I think you mean 'grammar' ;) Seriously though, it's hard to judge the scale of this. To me it looks like the handle is only about 12-16 inches long, and would be very unbalanced, and hard to hold.
So I am back with Updates! I created a pure ref board with some reference for things, It was really hard finding images of blades with cloth wrapped around the handle like the main concept, but I wasn't spending too much time looking for that specific thing. I did find images of blade handles and how wide they are which…
Hi and welcome, you work looks good, just keep in mind a couple of things while going on: pay attention to the details, in example the handle isn't that hard edged inside the oval hole, nor the upper part is that hard edged, but the transition is quite smooth. Make hard edged what should be, like the cut where the ammo box…
Well I managed to acquire 2 on the tuesday. One I ordered like Monster and others via the Microsoft offer to developers thru my office and the other I earned the old fashioned way...waiting in line. I waited in line in front of a Best Buy near my home from roughly 5pm Monday till 9:00am Tuesday. So about 16 hours straight…
This is where I come to be inspired and imagine what I can eventually become -- a much better artist. I've been using Maya 2009 Unlimited on my laptop [windows xp] for 1/2 a year now. When I smooth some objects my laptop struggles pretty bag with them. Like a rail model [rifle foregrip] I saw someone else do I pretty much…
It's been a long time since I've had the opportunity or desire to post anything, but I'm pretty happy with how this last project turned out. I was tasked to re-create a real-world hotel (won't say which one as we changed the name, but it'll probably be easy to figure out if you tried). We used photos and blueprints and…