Overall this is looking really nice. I love that third picture in your most recent post. Looking back and forth between your current state and the concept, there are a few things that stand out: The columns: This is the one that stands out the most. The concept's columns have very tight-fitting bricks and very tiny…
Awesome work! I'm not sure what's causing it but for some reason it feels like the scale is just slightly off, like the whole scene is at a tad shrunken scale. I don't really get that feeling until the very last image. I'm going to assume it might be the rather large width of the sidewalk textures in comparison to things…
cool I got reponses and thank you guys. Cholden: Trees: Here is the tree leaves texture. Is it too busy? Is that the problem? Should I lessen the leaves...or blurr it out more? Light: I was learning lighting as I about to render it. I also had a night scene. I wanted to do a night to day transsition. One of my teacher told…
What do you think about this course? I think there is not much point to this kind of lengthy videos tbh. It's great that the artist took the time to record and upload everything (it takes a lot of effort !) but It can basically be summed up as : model core geometry out of Zspheres (which is indeed a fantastic tool for…
Practice practice practice. Books and tutorials are helpful but only get you so far, and has been debated here and elsewhere that they hinder you more than help you. I am currently a student learning game art and I constantly feel like I need to improve and come to these forums when I can to get input. I find that the more…
It is just that I know what Nvidia is telling me based on that paper. It makes sense to me. The best example is the terrain idea I gave you because that is mainly where it is going to be used. In a game you cant just batch 10000 objects together. A lot of Nvidia's stuff is not really translated for games. Sometimes they…
With the blockout I made in Zbrush last time, I took it to Max for some good old retopping. I already had a strong idea of how all loops should go and why, but what Lee taught us was how to do it within record speed. I spent about 1 short day worth's time on mine, and had almost no difficulties solving problem areas.…
Well guys, today is the day that i can finally show a personal project that i've been working on for a year now. A fully detailed GM LS7 7.0L V8 engine. For those who don't know, this is the engine that powers the incredible Corvette C6 Z06 I can't even begin to explain how much work this is, how much time i've spent just…
The old pillar tutorial is pretty good, its pretty straight forward when he gets to the sculpting. Most of it is "and then I'm going to do some detail like this" then you watch him futz with it for 20-30sec. There might be more specific tutorials out there, but really I think people who make great cliff faces and rocks in…
Its looking good, BUT! it can be better (as always). I agree with Orchidface, the scene is overall lacking. Its rather its boring and feels like there isn't a solid direction to it. Why is it boring? Well to start with hallways are Boring! Don't follow the concept 100%, its a good starting point but conceptualize a bit…