The DLC's got me stoked. I'm intentionally taking a break from the game (probably for most of my holiday break), and this kind of stuff is truly exciting.
Nice, I'll check it out. Keep them coming. Eager to hear from animators if possible since I'm currently trying to break break into the industry as an animator.
Im reading up on some baking guides and was confused on where the rays come from and where they go because some guides say the rays start at the low poly and go out until it passes through the high poly getting the details. Others say it comes down and hits both the high and low getting the detail from the high. I read the…
hey guys so im starting a new project and was looking for some feedback and tips along the way, here is the concept i found on the internet here is my break down im starting to model and texture the red part of the break down first and will have updates later today!
Looks way better! I see a repeating pattern in the grass. Can you stick a bolder in the field, to break it up, and a tree or two to break up the horizon?
Not like it's a big deal, but are these highlighted points seams on the normal map? Looks like they're caused by having smoothing group breaks where the UV doesn't break.