I seem to remember in Marmoset 1 there was a feature that allowed you to rotate your model within the scene. In Marmoset 2 I can't seem to find this feature. There's options to move the scene or the camera, which is basically the same thing right?
This is an environment i made in UDK based on Trine 2. The art of that game is so beautiful that i just had to do this. by the way, this is pretty much my first post here, so hello people of Polycount. [vv]83010567[/vv]
I saw this video: https://youtu.be/MMCuYKzBOSk?t=1m58s At 2:00, I was wondering how did he create the blinking light? Light animation maybe? It seems Marmoset Toolbag 1 has more cool features than 2.
Thanks Ark. So if I install Crysis 2, it will come with an editor, so I can open up Crysis 2 assets and see how they are made/put together etc? Basically I want to learn up on CryEngine by opening Crysis assets etc and reverse engineering them and see how they did thngs. I'm guessing that the editor that comes with Crysis…
I have 2 printers an Ultimaker Original which is FDM and a Form Labs Form 2 which is SLA, I love the Form 2 it prints how i want, which is high detail and precise. The FDM has so many limitations that its currently unused. If you want to print models then go for SLA. The form 2 costs £3,500 and has a build area of 145mm by…
There seem to be some trends in gaming... BAD: Decreasing content amounts Games get shorter and shorter. Max Payne 2, Halo 2, Half-Life 2, etc. Or if they don't get shorter they get less content and more copy&paste (coughhalocough). This might be caused by increased asset creation times. BAD: Open endings More and more…