I was planning to buy this game but after playing the demo, I now have second thoughts.. I wonder if they fixed the screen in the full version? The screen was kind of squased vertically in the demo (at least for me). Or not really squashed but it looked like it was in "cinematic mode" like a widescreen movie on a…
And this is why I hate web design. I tested it in IE and it works fine here, and scales as it should.(at least down to the width of the banner anyway, which is 812) Home page images should be a 2x2 grid, the wolf and soldier on top and the alien and wip graphic on the bottom. are the portfolio images stacked vertically…
Its a red wheel, if you go to the wall opposite the entrance it looks like you're standing in, and then turn, look towards the entrance. Scan the pipe running vertically from the floor to the ceiling, with another pipe connected to it diagonally. Thats where the red wheel should be...its going to raise the water level...so…
I'm liking the model but it appears you've made cuts that you didn't use. For example, there is a cut down the middle of his stomach but it isn't used to show the line though the stomach. The same goes for the neck, the vertices are lined up with the muscles on the side of the neck but they don't come out. I could be wrong…
liking the rest that slides in/out instead of folding, just make sure there's a good way of securing it in that position because there'll be a lot of force in it.. not so sure about the compact mode, there seems to be little space for the thumb, maybe make the rest horizontal instead of vertical when collapsed and a teensy…
Well, thats the thing... I don't know what I did! I drew the bones, and I used to use milkshape so I was used to selecting the vertices then clicking assign, except there is no button like that. In other words, I dunno how to attach bones. Any really basic tutorial for xsi would help! I couldn't find one...
I don't think the symmetry modifier works that way, seeing as how it has a "Weld Seam" checkbox. If you have an iteration of you model that is symetrical you can use my Mirror Morph target script. You need the symetrical model to match vertices, then you can apply the mirror.…
first guess; select your cloth, in the properties, scroll down to Collisions change Quality, and Distance settings. select the Mesh on which you have activated collision (the object on which the cloth is floating on top) and change the Thickness Outer settings to a lower amount. Second guess; the cloth might have to few…
Cameras which have a post processing effect for this usually use a blur filter and increase the saturation as well, to make it look more "toiy". The blur extends from a horizontal or vertical line or area and get stronger with distance. You don't need an orthographic camera for the full effect, high focal length maybe, but…
A side View is maybe better. In this picture the horse looks unnatural for me. The front legs for a standing horse a strait vertical or a little backwards your legs looks streched to the front. Your hind legs looks okay but the change to the torso is too fast and the muscles not visible enough, your horse has a fat ass.…