Like it says, I'm new and trying to model a palm tree for a HL2 mod.... except I need some help! Here's the model as I have it in XSI mod tool:
![newbitmapimage6br7.png](http://img243.imageshack.us/img243/3138/newbitmapimage6br7.png)
I'm having trouble with the bones mainly, as you can see in the next picture:
![newbitmapimage7vt8.png](http://img269.imageshack.us/img269/1903/newbitmapimage7vt8.png)
Why is it on the ground? I know why the checkers are there, but in XSI it's standing up! I really don't know what I'm doing.
![smirk.gif](/images/graemlins/smirk.gif)
Replies
Although I'm no expert I know one thing which may cause this. If you draw the bones on the ground and then rotated them, you may try re-drawing your chain in the standing position.
And this may also be the classical y-up/z-up problem but I think it should not as Valve used XSI for HL2 as far as I know, so they should have handled it with their exporters already.