This is indeed a very interesting topic, awesome video. I let the autoplay go on and listened to more of his TED talks while I was working, he has a cool sense of humor too. But... Yea as one of these young people I feel quite powerless about all of this, this is how I have been educated for two thirds of my life right now…
I have never been able to get a weathered sword to look any good because I SUCK at spec and gloss. Tried out quixel for the first time and bang, pure magic! I have no idea why you wouldn't use the texturing apps available they are jaw dropping. Also I have noticed you can use presets as a start point and endlessly tweak if…
19.07.2018 4.8.19 - Snap joints tool introduced, this is kitbashing, lego-like modeling. It is suitable for children and for adults. Only a few models there, we will extend kit by the time. - Huge changes in curves. Filling curve by patch works stable and provides good quality. Filling with holes inside supported. Just…
I'm glad you came back to this mode, dude. I might be forced to do a Kleiner model to go along side your Freeman. I'm really digging the shapes and the hard edges on the HEV suit, though I prefer what you had going with the hair initially. I know Gordon has the shorter hair and is generally combed up, but what what you had…
I think the thing with the series is that shirow wasnt really involved with it much at all, where as he probably had his hands in everything in the first movie... I think the same goes for the second movie was well but im not really certain about this. That lego thing is cool i saw it a while ago. The tank from the first…
Yeah Pogo i hear ya bro. It's just a crunched high poly base at the moment. So there's not really and lowpoly asset atm. A quick test on how to make stitching in Maya. The spline is a bit borked but the technique is sound, just need to iron out a few issues. The plan is to have one stitch by the side and then just update…
I knew someone would critique it like this at some point. I'm not really concerned about this aspect. The only area in which I feel I should go in and do this is at the Backhoe "armpit". The vent arm just bends. The legs just extend up into the barrel and waddle back and forth. To walk the robot would use his backhoe arm…
I'm currently a second year student at the University of Hertfordshire studying 3D Game Art & Design and wanted to make a thread to get some advice and critique on my work :) Here's some of my previous work: This is a house I recreated for a texturing brief, rendered in Arnold: A dinosaur I made (screenshots from Unreal):…
I'm modeling a generic man to get better at modeling muscles and anatomy, as well as getting used to working with more polies. Please critique the hell out of my stuff, I am trying to work up a portfolio to show to Tiburon EA down in Orlando so I'm planning on modeling Superman (lame) and Lobo (da main man!) and maybe do…
I was wondering if anyone has done any work swapping texture files to animate things such as eyes, mouth, eyebrows, etc. & what method they used. Any lego animations for mouth & eyes would be a good example. Here's a link to Batman from DAVE school [ame] http://www.youtube.com/watch?v=k_N9RL1qRWo[/ame] . I have tried set…