Hello Yozora, mobile phone games are part of the games industry. For someone trying to get a start in the industry I'd say keep your options open. If you can get a start in mobile games and the job is good/fun then take it, you can always change jobs later. Keep in mind that if your ultimate goal is to work on a AAA next…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience. In a world where 25% of humanity awakens superpowers upon reaching maturity,…
I find it's best to put a wip side-by-side with the ref, makes it easier to judge similarities/differences. And the closer you can get your 3d camera's FOV and angle to the ref, the better.
too true, too true. I'm a student myself going for my BA in game art design and I can tell you that in the 3 years I've been there, I've learned a lot... of the basics. Since getting here on polycount and checking out tutorials outside of class I've furthered my knowledge more here in a couple weeks that I usually do all…
Amazing work! If you could share you leaf shader that would be amazing. I have been struggling with getting my leaves to look good with the new foliage shader model in ue4. Getting good roughness and SS maps proves difficult. Also regarding what locater16 said: Is it true going over 20K per tree is acceptable for next gen?…
If you don't think you can cut it anymore why not try becoming an animator. "Next Gen" is really current gen, you can get a job at a company doing things the old way but eventually you're going to have to bite the bullet and learn how to do it. When I get home from work I usually don't feel like doing any 3D but I've done…
I don't know what GML is, is there a program you can view the files? Anyway, the main problem is that you are getting the vertex color incorrectly. The function expects a map vert index, but you are giving it a geometry index. The number of vertex colors doesn't always equal the number of geo verts. For example, a vertex…
here we go, this is is all the same mesh from the left with different settings and levels of support applied. 1. being the base 2. with support geo/quad chamfers 3. unaltered creases 4. bit of support geo 5. fully supported lemme explain support loops can carry a lot of stuff such as the flat top in this case as it offsets…
Hello guys, here's the thing, I'm making a hero prop, and I need to add lots of gears, so my question here should I make the gears' teeth geo or texture, knowing that I will be taking close shots of the model and I'm concentrating more on the modelling skills. Thank you in advance <3
Hellos :) thought I'd set a thread up instead of spamming elsewhere :) Also I'd very much like to have some crits as I'm now going out of my safety zone and doing current gen art after half a decade of doing hand held and previous gen console games. I've started work on the Splash Damage art test - This is the big one as…