So nice to see so much advices on this topic.Thanks to all of you willing to put up with my newbie's questions. @Eric I've bookmarked the subdivision modeling part,i'm gonna check it out for sure.However,i'm still grapsing the basics of 3dmax,so i don't wanna rush it in and go for some good/expert stuff yet,i'm gonna take…
1st image: The entrance to the temple is almost purely back (it is too dark), there should be some bounce light similar to this: If it is going to be that bright out, the inside of the temple should be much darker. 2nd image: - the grass is too noisy (too small of details) - the tree texture is too blurry. Find a middle…
@slingshot: yeah dude just keep grinding out the drawings. i find that sketch swapping really helps get a few images blasted out. i did a few with some friends a while back and would like to maybe get something like that going here. @rusty: thanks for the boost man always good to hear that people read my stuff ;D @eric: i…
I second what Eric says. And you can't really have a fixed rule. You have to evaluate on a per-project basis how much you're likely to re-use that work later on, considering how many assets of the same kind you'll produce, or how generic it is. I'll tend to have cleaned up source files for tiles for examples, because I…
There are so many types of metal, its hard to have one specific way to make it. But it almost always involves specularity of some kind. MoP and Eric have some great suggestions and you should follow them. It is also really important to nail down exactly what kind of metal it is your trying to make. What that metal is used…
you're not limited by biped in terms of bone amount - it let's you attach dummies, or entire bone hierachies to any of it's joints. the bad thing is that you cannot do parameter wiring to e.g. read biped body part rotation and accordingly position a deformation helper bone. biped doesn't seem to expose that kind of…
Yeah, the thing with the games industry is that there is no shortage of jobs. There's a shortage of qualified people to fill them. :) If you're good, you won't have a problem. Don't get me wrong, there are TONS of people who WANT those jobs but a limited number who can actually do them. Some companies hire and fire warm…
haha, yeah I was only joking :P I knew there wouldn't be much call for this. Would be good though. After doing some research EPIC said they have tried to keep people from ripping the meshes for now as they are planning to release a workshop through steam if the game does well. I tried 3D Ripper X with no luck, it just…
Hello everyone I am Eric Kozlowsky Lead Environment Artist at Lab Zero, we're currently in pre-production on Indivisible. However we're looking to add a Texture artist to our team in the next few months. The position is full time in house. We're located in Hollywood CA. http://indivisiblegame.com/…
Here's something people have been waiting for EPIC to do and apparently it is already "there" buy you have to activate it yourself: Global Illumination! https://forums.unrealengine.com/showthread.php?530-How-to-enable-Light-Propagation-Volumes-GI-WIP-AND-BETA This is basically the Crytek style lighting, perfect for outdoor…